Literacy Language Arts Activities

Frequent Words

Description:  The English language has some awkward, un-phonetic words which some children have trouble identifying and spelling, even when they are older. So this game has been devised to encourage young children to look at these words repeatedly, thus reinforcing their word recognition and spelling skills.

Learning Outcomes: Children will have practised hearing and identifying high frequency words which will help with their spelling.

Haiku

Description: This game was designed to build confidence in producing poetry and also encourage speaking and listening skills. We have used animal haikus as the theme but you can adapt the activity to other themes or languages. Some cards have been left blank so that pupils can add their own animal haikus.

Learning Outcomes: Pupils will be able to write and narrate their own haikus. They will also have worked collaboratively with their partner.

Feelings Synonyms ( Connect Four Game)

Description: This game was developed to give pupils a richer level of vocabulary in a fun way. For the synonyms game we have concentrated on four feelings: happy, sad, angry and scared. You can adapt this game to include other feelings or translate the feelings into different languages.

 Learning Outcomes: Pupils will have developed a richer vocabulary for expressing feelings either aurally or in their writing. They will also have worked collaboratively with their partner.

 

The Giant Turnip ( Bingo Game)

Description: The bingo game has been devised to encourage pupils to explore the theme of growing vegetables in relation to the Giant Turnip book. The matching activity reinforces the learning of core words from the story.  You might like to devise other ways of playing the game or substitute the vegetables with ones that pupils might be more familiar with.
You can buy the Giant Turnip book in various dual language editions from the books section of this site.

Learning Outcomes: Pupils will have familiarised themselves with the key vocabulary from the story in a fun way, as well as developing an understanding of what plants need to grow. They will have had the opportunity to practice language structures as outlined in the core text information.

Don’t Cry Sly Fox

Description: The track game has been devised to encourage pupils to explore the theme of food in relation to the Don’t Cry Sly Fox book and to reinforce the core vocabulary used.

Learning Outcomes: Pupils will be able to name and recognise the various ingredients used to make the ‘chicken’, thus increasing their vocabulary. They will have had the opportunity to practice language structures as outlined in the core text information.
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